Playthrough Film · Night of the Goblin

A produced playthrough film of Night of the Goblin, your studio team playing the game together on camera. It shows how the game plays and captures the people who made it.

The Project

A hosted studio playthrough, built to sell the game

One long-form, multi-camera film of Marvel: Crisis Protocol Alliances, Night of the Goblin. Members of the studio, including your senior creative and rules team, play through the game together, piloting heroes like Spider-Man and Black Cat against Green Goblin and his minions.

Primary Goal

Inform, entertain, convert

Viewers understand how the game works, feel the co-op fun and table energy, and come away wanting to buy it, online or at their local game store.

3Cameras
1Shoot day
1Main film

The one reference that nails the format and energy we're after.

Your reference · You pointed us at Game the Game, a hosted, produced playthrough where a host teaches while real personalities play. That's the target: entertainment-first, but you actually learn the game.

Game the Gameyoutube.com/watch?v=HnnI5A-WJno
Refthe mold
Game the Game, Dead by Daylight playthrough ▶ Dead by Daylight · Nerdist Watch on YouTube ↗
Format

Hosted long-form playthrough (~2 hrs), the whole game taught as it's played, around a themed table, multi-cam with overhead board and player angles.

Why it fits you

Its celebrity-guest structure maps straight onto your studio team as the cast. The people are the draw.

What we take from it

Warm, funny, human energy + on-screen clarity. We keep that spirit and give it a Crisis Protocol edge.

The coverage plan: a clean overhead of the board so viewers follow every turn, a wide of the whole table, and tight singles for the reactions, all shaped with three-point light and clean isolated audio. The same rig scales from a 2-host format to a 4-host panel.

The rig · overhead board + player coverage
2-host format, camera and light plan
2-host format · isometric camera + light plan
4-host panel, camera and light plan
4-host panel · the same rig, scaled up
Cam 1 · Overhead

Straight down on the board

A locked top-down cam so the board, minis and dice read clearly, the game-state view we cut to so viewers always follow the play.

Cam 2 · Front Wide

The whole table

A wide two/three-shot that keeps every host and the play area in frame, the establishing look we cut back to.

Cam 3 · Macro

Singles & close-ups

Tight on faces for the reactions and on the minis for the hero shots, the moment something lands we cut to who felt it.

Light & Sound

Shaped, not flat

Key at 45° with a soft fill and a back/rim to lift each host off the background, plus a lav on every host to its own track.

The set

A matte playmat (no glare, quieter dice) on a themed table, night-time rooftop, Goblin accents, hero standees.

The safety net

Every camera rolls the whole game and syncs in post, so the edit always has options and no reaction is missed.

Three phases, from kickoff to final file.

Pre-pro

Align & Plan

Kickoff to lock the vision, script and shot list.

Shoot

Shoot Day

One multi-cam day: teach, play, reactions. Every camera rolls.

Post

Edit & Revise

Sync, edit, text overlays, music, color, one revision round to final.

One main film, taught and played start to finish, in the long-form style of the reference you shared.

The Main Film

The playthrough, start to finish

A hosted long-form playthrough, one Stage or the full game, your team learns and plays through the session, cut for clarity and energy with clean text overlays so viewers follow every turn.

1Main film
30–45Min · your scope
16:9YouTube + product page

Captioned and delivered in web-ready files you own outright.

From shoot to final file in about two to five weeks, delivered well ahead of the September launch.

STEP 1Book & Align

Deposit, kickoff call, shot list, overlay look.

MID-JULShoot

The one-day multi-cam shoot in Seattle.

2–3 WKSFirst Cut

The edit + graphics + sound, from shoot day.

~1 WK/RDRevisions

Your notes, incl. a rules-accuracy pass.

EARLY AUGDelivery

Final files, ahead of the September launch.

1
Book & Align

Deposit, kickoff call, shot list, overlay look.

2
Shoot · mid-July

One-day multi-cam shoot in Seattle.

3
First Cut · 2–3 wks

The edit + graphics + sound, from shoot day.

4
Revisions · ~1 wk/round

Your notes, incl. rules-accuracy pass.

5
Delivery · early August

Final files, ahead of the September launch.

Delivery date is gated by your feedback turnaround, the faster the loop, the faster the wrap. Rush timelines available.

You're providing the space, and you own the creative, the script, the rules and the ideation. So what we really need is clarity, so the plan is dialed before the shoot day.

Space

The room

Where it is, the size, look and what's in it, so we can plan the setup and dressing.

Game

The game & rules

A play copy, the rules and the Stage you want featured, so the teach is accurate.

Script

Run-of-show

You write the teach and the beats. We need the script ahead of the shoot so coverage is planned.

Cast

On camera

Who's on camera and how many hosts, the people we light, mic and cut between.

Key art

Approvals

Box art, logo and palette for the graphics, plus a sign-off on the cut and a rules check.

A quick look at our range, different clients and different styles, all shot and cut in-house. Tap any film to watch.

Shooting
6-hour shoot day · $550/hr$3,300
3-camera setup
3-point lighting
4 mics
Pro crew
Editing
30 minutes$2,000
45 minutes$2,500
60 minutes$3,000
Ingest & sync 3 cams
Rough cut / selects
Fine cut / pacing
Text overlays
Color grading
Audio mix / cleanup
Export, revisions, QC