Playthrough Film · Proposal
Marvel: Crisis Protocol Alliances

Night of
the Goblin

A produced, multi-camera playthrough film — informative, entertaining, and built to turn an engaged viewer into a player. Your studio team pilots the heroes; the Goblin brings the chaos.

Prepared by SoTech

A produced playthrough film of Night of the Goblin — your senior creative & rules team piloting Spider-Man, Miles, Ghost-Spider and Black Cat against Green Goblin and his minions. It shows how the game plays and captures the people who made it. This section sets the project, its goal, the difference, and who owns what.

The Project

A hosted playthrough, built to sell the game

One long-form, multi-camera film in the mold of the ~2-hour Game the Game episode you shared — the full game hosted, taught, and played start to finish. Real table energy, real dice, real reactions. Not a dry rules read; not a cinematic trailer.

Primary Goal

Inform, entertain, convert

Viewers understand how it works, feel the co-op fun, and want to buy it — online or at their local game store.

Key Differentiator

The people behind the game

Your creative & rules team are the cast. Personality and authenticity are the marketing — and they can't be faked.

Your Team

The cast (creative & rules team) · a game copy + the scenario · space to shoot (or we arrange one in Seattle) · key art / logos · approvals & a rules-accuracy check.

SoTech

Creative direction · crew, cameras, lighting & audio · the shoot day · the full long-form edit, game-state graphics, sound & color · delivery.

4Cameras
1Shoot day
1Main film

Before a single frame, we make sure we understand the game — so the teach is accurate and the excitement lands in the right places. Here's the read we're shooting to.

The Game

Co-op arcade beat-'em-up

1–4 players, solo or together. Stripped-down Crisis Protocol rules on a hex board — heroes level up across Stages, minions spawn every turn, and it builds to a boss battle. Classic 80s/90s brawler energy.

The Cast

Web-Warriors vs. the Goblin

Spectacular Spider-Man, Miles Morales, Ghost-Spider and Black Cat take on Green Goblin and 18 minions — War Goblins, Spider-Slayers and the Goblin Army.

The Hook

The gateway into Crisis Protocol

No rulers, no templates, push-fit minis — the easy on-ramp for new players, and a co-op night for veterans. That "anyone can play" story is exactly what the film should sell.

The Job

Show it, and make them want it

Every beat does double duty: teach a mechanic and deliver a moment — a big dice swing, a clutch team-up, a Goblin turn that flips the table.

The energy we're bottling
Co-opBeat-'em-upDice-drivenLevel upBoss battleSpider-VerseNight-timeGateway
One film, or a series

Night of the Goblin is the first of a line — Sentinels and Kang are already on the way. We build a repeatable format here, so the next box is a template swap, not a from-scratch shoot.

The format, tone and on-screen language of the film — anchored to the reference you shared, and dressed for the Goblin.

Your reference · You pointed us at Game the Game — a hosted, produced playthrough where a host teaches while real personalities play. That's the target: entertainment-first, but you actually learn the game.

Game the Gameyoutube.com/watch?v=HnnI5A-WJno
Refthe mold
Game the Game — Dead by Daylight playthrough ▶ Dead by Daylight · Nerdist Watch on YouTube ↗
Format

Hosted long-form playthrough (~2 hrs) — the whole game taught as it's played, around a themed table, multi-cam with overhead board and player angles.

Why it fits you

Its celebrity-guest structure maps straight onto your studio team as the cast. The people are the draw.

What we take from it

Warm, funny, human energy + on-screen clarity. We keep that spirit and give it a Crisis Protocol edge.

Tone
Informative

The rules land. A viewer finishes knowing how a turn works and why a move mattered.

Entertaining

Reactions, banter and stakes stay in. The dice swings and clutch plays carry the pacing.

Comic + arcade

Marvel splash-page punch meets "insert coin" brawler nostalgia — in the cut, the sound, the graphics.

On-screen palette · film
Villain
Goblin Green
#5FB552
Villain
Osborn Purple
#8B62E0
Hero
Spidey Red
#F0736A
Hero
Web Blue
#5B9BD5
Energy
Crit Gold
#F0B23C
Motion graphics · the HUD
Ghost-SpiderWeb-Warrior · Turn 3
HP
THR
⬡ Roll 5 · 3 hits
Game-state graphics, video-game style

The film's signature look: nameplates, health & threat bars, dice-roll callouts and objective reminders — echoing the game's own character dashboards. Big uppercase type, comic weight.

NameplatesTrackersDice FX

Final colors & type lock to your key art — we'll pull the official palette before graphics begin.

The technical plan behind the two things you asked for — a clean overhead of the board, and the ability to cut between the game state and the people playing it.

The rig · a 4-camera table
Overhead · nadir Wide · the table Player Player Macro Key light Soft fill
Overhead

Straight down, no distortion

A locked nadir board cam (≈50mm) so the board reads flat and true — no keystone. Always rolling, so we never miss a move.

Players

Wide + singles

A wide two/three-shot of the table plus tight singles, so we can cut to the reaction the second the dice land.

Macro

Hero shots

A macro cam for the minis and dice — shallow, cinematic, staged on resets. This is where the gorgeous sculpts earn their close-up.

Light & Sound

Clean read, clean voices

Soft even light with polarizers to kill mini/card glare; a lav on every player to its own track. The personality goal lives or dies on clean audio.

The set

A matte playmat (no glare, quieter dice) on a themed table — night-time rooftop, Goblin accents, hero standees. Dressed to look like the best game night you've ever seen.

The safety net

Every camera rolls the whole game and syncs in post — so the edit has options, and one great reaction is never lost to "we weren't on that camera."

One shoot, one main film — the full game, taught and played start to finish, in the long-form style of the reference you shared. Everything below it is optional, and comes from the same footage.

The Main Film

The full playthrough, start to finish

A hosted long-form playthrough of a complete game — your team learns and plays through the whole session, cut for clarity and energy with game-state graphics so viewers follow every turn. This is the deliverable.

1Main film
FullGame · start to finish
16:9YouTube + product page
Optional add-ons · from the same footage
📱Social Cutdowns

Vertical clips for Shorts, Reels & TikTok — cheap, since the footage already exists.

Optional · 9:16 + 1:1
Sizzle / Trailer

A 60–90s hook of the best moments for the top of the product page and ads.

Optional · 60–90 sec
How-to-Play cut

A tighter teach-only segment for fast onboarding of new players.

Optional · ≈8–15 min

Captioned and delivered in web-ready files you own outright. Add any of the optional pieces now or after launch — see Investment.

The edit constantly cuts between four looks — tap each tab to preview what that shot shows. Illustrative wireframes only; the real thing is your table, your team, your minis.

THE CUT
REC What the overhead cam sees
HeroesGoblin & minions Overhead · straight down
REC Cut to the reactions
😲
Rules Lead
Designer
🔥
Host
Players · front + singles
REC Punch in on the dice
5
Crit · Goblin staggered Macro · dice & minis
REC Graphics keep it clear
Ghost-SpiderWeb-Warrior · Turn 3
HP
Threat
⬡ Roll 5 · 3 hits
Graphics · game-state HUD

The cut lives in the space between these — board state, then the face that reacts to it, punched up with graphics that keep everyone oriented.

A "playthrough" isn't luck. We design the game so the great moments happen — then cover them from every angle.

1 · Pre-Production

Scenario & run-of-show designed with your rules team so a big dice swing, a team-up and a Goblin climax are baked in. Shot list, blocking, cast cheat-sheets.

2 · Shoot Day

Rig, light, mic & dress → rehearse → shoot in segments (teach → acts → climax) → reaction & macro pickups. All cameras roll; a rules "GM" keeps the board legal between takes.

3 · Post

Multicam sync & the long-form edit, game-state graphics, music & sound, color to the key art, captions — one finished film. Optional cutdowns come from the same footage.

Shoot day, start to wrap
1Set

Rig, light, mic, dress the table.

2Rehearse

Blocking + a teach pass.

3Play

Shoot the game in segments.

4Pickups

Reactions + macro inserts.

5Wrap

Back up, strike, out.

Semi-scripted: we script the teach so it's accurate, and keep the play real so the reactions are too.

About five to seven weeks from deposit to final files — comfortably ahead of a Summer 2026 launch.

WK 1–2Pre-Pro

Scenario, run-of-show, shot list, rules check.

WK 3Shoot

The one-day multi-cam shoot in Seattle.

WK 4–5First Cut

Edit + game-state graphics + sound.

WK 6Revisions

Two rounds, incl. a rules-accuracy pass.

WK 6–7Delivery

Hero, sizzle & cutdowns, final files.

1
Pre-Pro · Wk 1–2

Scenario, run-of-show, shot list, rules check.

2
Shoot · Wk 3

One-day multi-cam shoot in Seattle.

3
First Cut · Wk 4–5

Edit + game-state graphics + sound.

4
Revisions · Wk 6

Two rounds, incl. rules-accuracy pass.

5
Delivery · Wk 6–7

Hero, sizzle & cutdowns, final files.

Delivery date is gated by your feedback turnaround — the faster the loop, the faster the wrap. Rush timelines available.

A short list from your side — most of it you already have, since the game and the people are the whole point.

The castYour creative & rules team for the shoot day — the personalities are the film.
The game + scenarioA play copy and the Stage you want featured, so we design the run-of-show around it.
A space in SeattleA room we can dress & light — your studio, an office, or a location we scout & arrange.
Key art & logosBox art, character art, logo and palette so the graphics match the brand exactly.
Approvals + a rules checkA quick sign-off on the cut, and your team's eyes on the teach for accuracy.
Seattle logistics

We're Houston-based, so the shoot travels to you. Travel & logistics are billed at cost and itemized transparently in Investment.

One main film, one clear price. The optional pieces are exactly that — add them now, later, or not at all.

The Ask

The playthrough film — $7,500

A full hosted long-form playthrough: one shoot day, multi-camera coverage (overhead board + player angles), the complete game edited start to finish, with game-state graphics, music, color and captions.

What the $7,500 covers
Pre-Production & Creative Direction

Scenario, run-of-show, shot list, rules verification with your team.

$1,500
Production Day · Multi-Camera Shoot

Director + crew; overhead rig, lighting, multi-lav audio, set styling.

$3,500
Long-Form Playthrough Edit

Multicam sync; the full game cut for clarity & energy.

$1,500
Game-State Graphics, Music, Color & Captions

Nameplates, health/threat trackers, dice callouts; mix + grade + captions.

$1,000
The playthrough film$7,500
+ Seattle travel at cost (~$1,500) · 50% to book / 25% after shoot / 25% on delivery · 2 revision rounds included
Optional add-ons
Social cutdowns (5-pack)

Vertical clips from footage already shot.

+$1,500
Sizzle / trailer

60–90s hook for the product page & ads.

+$1,000
How-to-Play segment

Tighter teach-only cut for onboarding.

+$2,500
Extra shoot day

More heroes, a second scenario, more coverage.

+$4,500
Series retainer ★

Same format for the next box (Sentinels, Kang).

Let's talk

Figures exclude licensed music beyond standard library and paid on-camera talent (your team stars). Rush timeline +25–50%.

Five steps from "yes" to a film that sells the game.

1 · Approve the filmThe main playthrough + any optional add-ons — we lock the list.
2 · Book itSign the agreement + 50% deposit; we hold the crew and dates.
3 · Pre-pro callCast, scenario, Seattle location & shoot date — we design the run-of-show.
4 · Shoot dayOne great game night, covered from every angle.
5 · Cut & deliverFirst cut → your notes → final hero, sizzle & cutdowns.
The bigger picture

Get the format right on Night of the Goblin and the next boxes are a fast follow. We'd love to be the studio's playthrough partner for the whole line.