A produced, multi-camera playthrough film — informative, entertaining, and built to turn an engaged viewer into a player. Your studio team pilots the heroes; the Goblin brings the chaos.
A produced playthrough film of Night of the Goblin — your senior creative & rules team piloting Spider-Man, Miles, Ghost-Spider and Black Cat against Green Goblin and his minions. It shows how the game plays and captures the people who made it. This section sets the project, its goal, the difference, and who owns what.
One long-form, multi-camera film in the mold of the ~2-hour Game the Game episode you shared — the full game hosted, taught, and played start to finish. Real table energy, real dice, real reactions. Not a dry rules read; not a cinematic trailer.
Viewers understand how it works, feel the co-op fun, and want to buy it — online or at their local game store.
Your creative & rules team are the cast. Personality and authenticity are the marketing — and they can't be faked.
The cast (creative & rules team) · a game copy + the scenario · space to shoot (or we arrange one in Seattle) · key art / logos · approvals & a rules-accuracy check.
Creative direction · crew, cameras, lighting & audio · the shoot day · the full long-form edit, game-state graphics, sound & color · delivery.
Before a single frame, we make sure we understand the game — so the teach is accurate and the excitement lands in the right places. Here's the read we're shooting to.
1–4 players, solo or together. Stripped-down Crisis Protocol rules on a hex board — heroes level up across Stages, minions spawn every turn, and it builds to a boss battle. Classic 80s/90s brawler energy.
Spectacular Spider-Man, Miles Morales, Ghost-Spider and Black Cat take on Green Goblin and 18 minions — War Goblins, Spider-Slayers and the Goblin Army.
No rulers, no templates, push-fit minis — the easy on-ramp for new players, and a co-op night for veterans. That "anyone can play" story is exactly what the film should sell.
Every beat does double duty: teach a mechanic and deliver a moment — a big dice swing, a clutch team-up, a Goblin turn that flips the table.
Night of the Goblin is the first of a line — Sentinels and Kang are already on the way. We build a repeatable format here, so the next box is a template swap, not a from-scratch shoot.
The format, tone and on-screen language of the film — anchored to the reference you shared, and dressed for the Goblin.
Your reference · You pointed us at Game the Game — a hosted, produced playthrough where a host teaches while real personalities play. That's the target: entertainment-first, but you actually learn the game.
▶ Dead by Daylight · Nerdist
Watch on YouTube ↗
Hosted long-form playthrough (~2 hrs) — the whole game taught as it's played, around a themed table, multi-cam with overhead board and player angles.
Its celebrity-guest structure maps straight onto your studio team as the cast. The people are the draw.
Warm, funny, human energy + on-screen clarity. We keep that spirit and give it a Crisis Protocol edge.
The rules land. A viewer finishes knowing how a turn works and why a move mattered.
Reactions, banter and stakes stay in. The dice swings and clutch plays carry the pacing.
Marvel splash-page punch meets "insert coin" brawler nostalgia — in the cut, the sound, the graphics.
Final colors & type lock to your key art — we'll pull the official palette before graphics begin.
The technical plan behind the two things you asked for — a clean overhead of the board, and the ability to cut between the game state and the people playing it.
A locked nadir board cam (≈50mm) so the board reads flat and true — no keystone. Always rolling, so we never miss a move.
A wide two/three-shot of the table plus tight singles, so we can cut to the reaction the second the dice land.
A macro cam for the minis and dice — shallow, cinematic, staged on resets. This is where the gorgeous sculpts earn their close-up.
Soft even light with polarizers to kill mini/card glare; a lav on every player to its own track. The personality goal lives or dies on clean audio.
A matte playmat (no glare, quieter dice) on a themed table — night-time rooftop, Goblin accents, hero standees. Dressed to look like the best game night you've ever seen.
Every camera rolls the whole game and syncs in post — so the edit has options, and one great reaction is never lost to "we weren't on that camera."
One shoot, one main film — the full game, taught and played start to finish, in the long-form style of the reference you shared. Everything below it is optional, and comes from the same footage.
A hosted long-form playthrough of a complete game — your team learns and plays through the whole session, cut for clarity and energy with game-state graphics so viewers follow every turn. This is the deliverable.
Vertical clips for Shorts, Reels & TikTok — cheap, since the footage already exists.
Optional · 9:16 + 1:1A 60–90s hook of the best moments for the top of the product page and ads.
Optional · 60–90 secA tighter teach-only segment for fast onboarding of new players.
Optional · ≈8–15 minCaptioned and delivered in web-ready files you own outright. Add any of the optional pieces now or after launch — see Investment.
The edit constantly cuts between four looks — tap each tab to preview what that shot shows. Illustrative wireframes only; the real thing is your table, your team, your minis.
The cut lives in the space between these — board state, then the face that reacts to it, punched up with graphics that keep everyone oriented.
A "playthrough" isn't luck. We design the game so the great moments happen — then cover them from every angle.
Scenario & run-of-show designed with your rules team so a big dice swing, a team-up and a Goblin climax are baked in. Shot list, blocking, cast cheat-sheets.
Rig, light, mic & dress → rehearse → shoot in segments (teach → acts → climax) → reaction & macro pickups. All cameras roll; a rules "GM" keeps the board legal between takes.
Multicam sync & the long-form edit, game-state graphics, music & sound, color to the key art, captions — one finished film. Optional cutdowns come from the same footage.
Rig, light, mic, dress the table.
Blocking + a teach pass.
Shoot the game in segments.
Reactions + macro inserts.
Back up, strike, out.
Semi-scripted: we script the teach so it's accurate, and keep the play real so the reactions are too.
About five to seven weeks from deposit to final files — comfortably ahead of a Summer 2026 launch.
Scenario, run-of-show, shot list, rules check.
The one-day multi-cam shoot in Seattle.
Edit + game-state graphics + sound.
Two rounds, incl. a rules-accuracy pass.
Hero, sizzle & cutdowns, final files.
Scenario, run-of-show, shot list, rules check.
One-day multi-cam shoot in Seattle.
Edit + game-state graphics + sound.
Two rounds, incl. rules-accuracy pass.
Hero, sizzle & cutdowns, final files.
Delivery date is gated by your feedback turnaround — the faster the loop, the faster the wrap. Rush timelines available.
A short list from your side — most of it you already have, since the game and the people are the whole point.
We're Houston-based, so the shoot travels to you. Travel & logistics are billed at cost and itemized transparently in Investment.
One main film, one clear price. The optional pieces are exactly that — add them now, later, or not at all.
A full hosted long-form playthrough: one shoot day, multi-camera coverage (overhead board + player angles), the complete game edited start to finish, with game-state graphics, music, color and captions.
Scenario, run-of-show, shot list, rules verification with your team.
Director + crew; overhead rig, lighting, multi-lav audio, set styling.
Multicam sync; the full game cut for clarity & energy.
Nameplates, health/threat trackers, dice callouts; mix + grade + captions.
Vertical clips from footage already shot.
60–90s hook for the product page & ads.
Tighter teach-only cut for onboarding.
More heroes, a second scenario, more coverage.
Same format for the next box (Sentinels, Kang).
Figures exclude licensed music beyond standard library and paid on-camera talent (your team stars). Rush timeline +25–50%.
Five steps from "yes" to a film that sells the game.
Get the format right on Night of the Goblin and the next boxes are a fast follow. We'd love to be the studio's playthrough partner for the whole line.